![]() I have the old RE4 HD for PC - it runs better than twice as fast at low res then the current HD Remaster. You'll avoid some bugs, possibly.īut, for some god knows why reason, the high res movies will still bust you wide open. You won't lose responsiveness dropping to 30 fps, you may gain some. He's right about drop the AA, he's right about the resolution, he's right about don't even mess with 60 fps - that's almost true even on better graphics cards. You can play the game part okay-ish, but the audio synch in the movies, wow, that's an issue. ![]() Look, I run RE4 on my desktop, which is an Intel HD 2500 gpu and i5-3.4 GHz, and I agree with Blue-Eyed. Does depend on your laptop's internal cooling solution but yeah it'll heat up in most cases. Also even if you're at that level I'd recommend one of those laptop cooling stand/base things as you can see my temps were very high during only a couple minutes of gameplay. If your laptop is anything less than that (and that's nothing special to begin with), or if it has a higher res screen, I wouldn't bother. That's 1366x768 at 30FPS, with AA off, and original textures instead of "HD". You love to see it.Might want to say what your laptops specifications are, along with the screen resolution (or whatever res you're trying to play at).Īnd no it's not optimised for low-end PCs as firstly most games aren't and, secondly it's a port which makes it tougher on hardware than it should be (that's a given).Īnyway I recently tried running it on my laptop to answer a couple questions here so if you look at my post in this thread, you'll see my results:Įssentially the game is playable on a Sandy Bridge dual-core 3Ghz, with Intel HD Graphics 3000 (mobile).but just barely. In a show of good faith, the company even pinned a forum post about the fan-made patch on Resident Evil 4’s Discussion page on Steam. ![]() Personally, I’m surprised (but glad) that the team didn’t receive a cease and desist order from Capcom - especially closer to when the VR version released on the Quest 2. When I interviewed Albert Marin in early 2021, the team had amassed over 4,500 Photoshop files and had put in over 9,000 hours of work on the project. In some cases where old textures just didn’t look all that good at a higher resolution, the team remade many of them from scratch using photos or AI, while striving to remain faithful to the aesthetic of the original game. Compared to some other projects where developers upscale or otherwise modernize the visuals for a new generation or platform of hardware, this team pored over every image asset, using funds donated by fans of the project to improve upon Capcom’s PC port of the game. ![]() After seven years in development, Albert Marin and his small team have completed their exhaustive reworking of Resident Evil 4’s graphics on PC. ![]()
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